As the character would be sitting down, the animation would be a simple process, but it wouldn't be terribly interesting. I tried a few sitting-up actions, and they were straightforward,as can be seen in the "Test 01 - Sitting up" and "Test 02 - Hands on lap" files.
I then proceeded to make it more interesting by introducing a sigh (Test 03 - Sighing), after the character looks up at the moon. I wanted to remain true to the fundamentals of animation principles and create an over the top sigh. But for two reasons I didn't achieve this.
1) The IKFK switch was causing me problems. When key framing between the IK and FK, I found that actions would undo each other, most notably pole vector. With more time, I could overcome this, but I didn't have it, and I could afford to overlook this as character animation isn't wholly important to what I am trying to achieve.
2) The rig has very slim limbs, and the camera is quite far off from him, so it is barely noticeable. At this point a different action, or no action at all was considered.
Now I will need to consider what happens after he looks to the moon, but first, I think it is time to actually start creating the environment. I find it interesting that while mise-en-scene was primary and character animation secondary, I started off with the character animation.

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