With the character decided upon, I was able to accurately scale all of the objects within the scene to correct sizes.
Because I positioned the bars correctly, I was able to quickly position the character without the need for any other adjustment than scaling, which was a quick and painless process.
I also knew that all of the animation would take place at the position at which he sits. There wasn't going to be any huge or bombastic movements, just face in hands, and a sharp waist movement that would cause him to sit-up.
But just to be sure of this, I will do some quick animation tests.



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