Wednesday, 13 July 2011

Character

The character that I will use in this prison scene will be a downloaded rig. I am not trying to challenge myself to create a fully functioning rig, so I have no qualms with doing this. The challenge here is to tell a story using the scene itself. This way, I can save time and spend more of it perfecting the actual goal.

I will, however, need the character to agree with the context. That is, he will need to be wearing on orange prison jumpsuit, which is something I will have to make happen myself.

The rig that I will be using is the Andy rig, which is a very popular experimental rig used by animators to perfect their craft.



I will be using the male form of this rig, re-painted to fit the scene. I decided to deal with texturing the character first in order to get it out of the way, because no matter what direction my prison cell would take in terms of colours, textures, and shaders, I was certain that this character needed to wear orange. It's classic prison iconography.



It's the most basic form of painting -- solid colours -- but it does its job. Next, I will determine the best position for the character in conjunction with the camera.

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