Tuesday, 12 July 2011

Introduction

My agenda when pursuing 3d art has always been to create an extent of photorealism within my work. Whatever style the piece that I am working on may take, I strive for some realism. Whether it is in the lighting, or the shaders.

The reason for doing this doesn't only manufacture from a creative point of view, in that I want to create moody pieces (whether the mood is an up-beat one, or a depressing, foreboding one), but because when I undertake a new project, I want to leave it having learnt something new. This is a fine philosophy to follow at university level. I'm certain that if I'm working as a professional and a client approaches me with his directions, I will have to follow them to a tee, having little or no creative input of my own. But by the time that happens, I will have enough knowledge and experience to do whatever I'm asked.

So, with that in mind, for my specialist study 1 project, I want to combine elements of photorealism with the theories of what makes a scene -- or "mise-en-scene", and to combine these elements with an on-screen character. All of them together will tell a story to the audience.

I have been content to make CG still up to this point, but I want the work that I create this time around to tell a story. I'm not certain how at this point, but it will include all of the practices I have studies up to now, and new ones that I will pursue during the course of this module.

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