Wednesday, 13 July 2011

Modelling the prison cell

The first task was to decide on the dimensions of the cell. I wanted to depict solitude and a small capacity for space, so a fine balance needed to be struck. Too much space would mean a comfortable cell, which no prison really is.


Something like this looked right. It would serve as a trial, and could easily be scaled up if it didn't look right with all of the props inside it. I mentioned how sometimes photorealism can be boring, as if there is no life present in some of the work created, so I went ahead and created some dungeon-like bars running through the window as a means of staying true to the animation principle of exaggeration. There is no conventional exaggeration here, but you'd be hard pressed to find a jail cell with old-fashioned windows like this.

At this point I already knew that a bed and a toilet must be present in the scene. Fortunately for me, I already had a toilet modelled from an earlier project.



And as for the bed, I happened to find a model that I could download for free at this site:


All credit goes to Ascania.


And the scene with all of the models together:


I will most likely have to edit the proportions of all objects, but the first task ahead of me is how to fill that void on the right side of the cell. The only other luxury that I could imagine a prisoner having, other than a bed and a toilet, was a desk and a small shelf.



And the cell as a whole:


The next step to consider is the bars, but I may resort to some camera trickery in replicating them. I really want to emphasise the presence of the bars in order to fulfil the foreboding nature of a prison cell, and I think a close-up of several of them, while the camera peers into the cell behind them, will do that.

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